Neither the game’s online or offline functionality will continue to function from this point.ĬrossfireX – The collaborative effort between Remedy Entertainment and Smilegate - which was exclusive to the Xbox platform via Xbox Series X/S and Xbox One - will be pulled on May 18, round fifteen months since its initial release on February 10 last year. Crayta will go offline March 3 at 8am Pacific.Ĭrimesight – One of many attempts to capitalise on the runaway success of Among Us in 2020, Konami’s take on the social-deduction style of game, which launched in April of last year, will cease operations on May 1 at Midnight Pacific time. “While we’ve expanded Crayta significantly since launch, we’ve unfortunately not seen quite enough growth for us to justify continuing,” the studio announced this Wednesday. Two years later, Crayta debuted exclusively on the now-defunct Stadia platform before being made available on the Epic Games Store a year later. Referring to both continued updates on the recently-released Battlefield 2042 as well as the series’ next installment.Ĭrayta – Created by Unit 2 Games, Crayta was promoted as a “mass-market collaborative game creation and publishing platform” as far back as 2018 when it was originally unveiled. Stating that they have decided to “pivot from the current direction to best deliver on our vision for the franchise and meet the expectations of players”. After hosting several private beta tests in November of last year, EA confirm that Industrial Toys’ project - the developer behind the project, whom EA acquired back in 2018 - is no more. The game’s closure does not affect or impact Apex Legends which will, the publisher states, continue to be supported across PC and consoles.īattlefield Mobile – From one mobile spin-off published by EA to another, Battlefield#s free-to-play mobile spin-off will not see the light of day. Though players can still spend any remaining virtual currency they’ve accrued, EA state that no refunds will be given for anything already spent in-game. At the time of writing, the following games are among that lengthy list:Īpex Legends Mobile – Released to the public in May of last year, the service was confirmed on January 31 to be ending a little three months later on May 1 at 4PM Pacific. For in the span of roughly a week, almost a dozen games have been confirmed to be ending service in the coming months - with more on top having announced that no new content is in production. A sign, you might think, that these types of games may not be able to both find and sustain the player-base their models so often need to continue existing. Or perhaps by contrast: you may well be celebrating this more recent string of news stories. If you’re in anyway a fan, a follower or even some evangelical supporter of online, live service/GaaS-type releases, perhaps now might be the perfect time to avert your gaze and ignore what be might be one of the more dire and downbeat periods for this particular corner of the video game industry.
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